Mix View

Mix View

The Mix View presents common controls for 32 Spacemap Channels. The Channel View presents all of a controls and parameters for the selected channel.

The Mix View displays eight input channels per layer, up to four layers, 32 channels, as well as an Overview of all channels. The eight active channels are highlighted, channels 1–8 below.

Each Channel represents an input. The Channels route inputs to outputs based on the location of the Spacemap Panner or by manually adjusting the Matrix levels in Channel View. By default, Spacemaps are not selected and Matrix levels are set to -inf dB (off)—no path for audio exists between a system input and an output. It is similar to a mixing console input that is not assigned to any buses, matrix outputs, or master outputs.

There are two methods to route audio from an input to an output:

  • add a Spacemap to a channel and use the Spacemap Panner to pan the input signal to outputs
  • enter Matrix Levels (Channel View)

Select a Spacemap

Tap the SELECT SPACEMAPS button to choose a Spacemap for a channel.

Spacemap Go – Mix View

Tap the ADD SPACEMAP button and select a Spacemap from the Choose Spacemap popover. Select APPLY TO ALL CHANNELS to assign the selected Spacemap(s) to all channels.

Spacemap Go – Select Spacemaps Window and Spacemap Library

Two Spacemaps can be selected for each channel. Tap the orange ADD SPACEMAP button to add a second Spacemap.

When two Spacemaps are added, use the percentage slider to change the percentage of the input signal sent to each Spacemap. The slider changes color depending on which Spacemap has the higher percentage, although both are routing audio unless the percentage is 0% for one of them. There are significant advantages to using two Spacemaps; using one Spacemap for lateral Speaker Nodes and another for overhead Speaker Nodes. Fading between the two Spacemaps pans the input vertically. See details on the Spacemaps page.

 

Channel Matrix Values

The second option for routing an Input Channel to Outputs is to enter Matrix values. From the Mix View, tap the channel name or the Channel View button. Use the channel navigator at the top to change input channels. Tap a matrix level to enter the output level for the channel. Swipe the Matrix row for additional outputs.

Spacemap Go – Channel Matrix Levels

Trajectories

Trajectories are automated motion paths for the Spacemap Panner. When a Spacemap is assigned, the CHOOSE TRAJECTORY button is added below the Spacemap. Tap it to display the Trajectory Library. Tap a Trajectory to add it to the Spacemap.

Spacemap Go – Trajectory Templates

From the Mix View, two controls are displayed below the Spacemap: one to play the Trajectory and another to reset the Trajectory. The Trajectory Name is displayed next to these controls. Tap the Trajectory Name to open the Trajectory Library and select another Trajectory.

Spacemap Go – Trajectory Controls

Channel Controls

Each channel has the following controls:

  • Input Level Meter: A visual indication of the input level.
  • Fader: Adjusts the audio level using a logarithmic slider. The nominal level (0 dB) is indicated by the grey line.

Spacemap Go – Channel Signal Meter and Level Fader

 

Link: The link button joins two consecutive odd/even channels. The Fader level, Solo, Mute, Spread, Spacemaps and Trajectory are linked. Tap the link button for options. See options below.

Spread: The SPREAD button routes the input signal to all the loudspeakers in the Spacemap, regardless of location. The percentage value determines at what level the other loudspeakers receive signal. At 0%, no signal is sent to all of the loudspeakers. As Spread is increased, the surrounding nodes without signal will start receiving it proportionally. With 100%, all Speaker Nodes will have the same signal level.

Mute: When MUTE is selected, audio is no longer routed to outputs from the channel.

Solo: When SOLO is selected, only audio from the selected Channel is routed to outputs, commonly referred to as Solo In Place.

Channel Link Options:

Mono: Both linked channels have the same behavior.

Near X: The even channel follows the odd channel, but is offset horizontally to the right.

Far X: The even channel follows the odd channel, but is offset horizontally further to the right.

Mirror X: When the X value is positive for the first linked channel, the X value is negative for the second, and vice versa.

Near Y: The even channel follows the odd one, but is offset vertically from the top.

Far Y: The even channel follows the odd one, but is offset vertically further from the top.

Mirror Y: When the Y values are positive for the first linked channel, the Y values are negative for the second, and vice versa. (If MIRROR Y does not appear, scroll the options.)

When linked, the even channel indicates the linked status.

Spacemap Go – Linked Channels

Channel Name

Tap-hold the channel label to change the name. A popover window opens; edit the name, and tap DONE.

Spacemap Go – Mix View, Rename Channel

Remove Spacemap or Trajectory

To remove a Spacemap or Trajectory from a channel, follow the same steps to add a Spacemap or Trajectory and select the NO SPACEMAP/TRAJECTORY from the library.

Mix or Channel View – Select No Spacemap or No Trajectory

What’s Next?

Please visit Channel View next.

For personal assistance, please visit: meyersound.com/contact, select Technical Support, and use the form to create a support case.