Spacemap Go Help
The Channel View presents all of the controls for a single Spacemap Go channel to the user.
Fundamentally, Spacemap Go controls the Summing Matrix cross-point levels of Galileo GALAXY processors. Each Spacemap Go Channel represents a GALAXY processor input. Each input can be routed to any output at any level between -inf and 0 dB. The system outputs are represented as Speaker Nodes in the app.
For each channel, the Summing Matrix cross-point levels can be changed using one of three methods:
- Real-time gesture control of the Spacemap Panner.
- Automated control, using a Trajectory (predefined path) that the Spacemap Panner follows.
- Enter summing matrix cross-point levels.
The settings of individual channels or groups of channels are stored and recalled using Channel Snapshots (Mix View). Individual Channel Snapshots can be created in the Channel View by tapping the Capture Snapshot button, above.
Use the navigation buttons to display the next or previous channel, above. Tap the channel name to open the channel selection pop-over. Tap-hold the channel name to edit.
Each channel can have one or two Spacemaps and one Trajectory, above.
Tap the name of a Spacemap or Trajectory to open the library, make another selection or select none.
Summing Matrix Levels
For each channel, tap an output to manually enter a summing matrix cross-point level, routing the input signal of the channel to the selected processor output at the level entered. Swipe left/right to display additional outputs. Levels entered are overwritten if a Spacemap is added to a channel and the Panner is moved.
Channels do not have Spacemaps selected initially. Each channel can use two Spacemaps. To select Spacemaps for a channel, tap in Mix View or Channel View. Then, tap either of the Add Spacemap buttons (below, left) to open the Spacemap library, which includes factory examples and user created Spacemaps (below, right). Swipe up/down to scroll the Spacemap library.
Use the Create View to add user-created Spacemaps to the Snapshot Library.
Tap a Spacemap to select it, above, then tap SELECT ADDITIONAL CHANNELS to add the Spacemap to multiple channels or tap DONE to add the Spacemap to the channel.
SPACEMAP NAME: Tap either to make a different selection, including none.
PERCENTAGE: When two Spacemaps are added, this slider adjusts the percentage of input signal routed to each Spacemap. The slider changes color and the Spacemap displayed changes depending on which Spacemap has the higher percentage, although both are receiving signal unless the percentage is zero for either one. There are advantages to using two Spacemaps; see details on the Spacemaps page.
POSITION MODE: Enables gesture control of the Spacemap Panner .
XY POSITION: Displays the X and Y coordinates of the Spacemap Panner. Tap values to enter coordinates.
SPREAD: Controls how much of the input signal to routed to all of the speaker nodes in the Spacemap, regardless of the Spacemap Panner location. When set to 0%, no signal is “spread.” As the Spread percentage is increased, the level of the input signal routed to each Speaker Node is increased. When 100% is selected, the input signal is routed to all Speaker Nodes at 0 dB. This slider is logarithmic.
Add a Trajectory
Use the Create View to add user-created Trajectories to the Trajectory Library.
A Trajectory is defined movement path for the Spacemap Panner. When a trajectory is selected, a yellow line representing the movement path is overlaid on the Spacemap and the Trajectory controls are displayed on the right side of the Channel View.
Channels do not have Trajectories selected initially. Each channel can be assigned one Trajectory. To select a Trajectory for a channel, tap in either Mix or Channel View to open the Trajectory library, which includes factory examples and user created Trajectories. Swipe up/down to scroll the Trajectory Library.
Tap a Trajectory to select it , then tap SELECT ADDITIONAL CHANNELS to add the Trajectory to multiple channels or tap DONE to add the Trajectory to the channel.
PLAY: Starts the Spacemap Panner following the Trajectory.
Restart: Stops the Trajectory if playing, resets the play head to the beginning of the Trajectory timeline.
TRAJECTORY: Tap to select another Trajectory or none.
RESET: Opens pop-over, select: Reset All, Rate, Scale, or Offset.
CHOOSE ANOTHER: Tap to select another Trajectory or none.
REMOVE: Removes the Trajectory from the channel.
REPETITIONS opens pop-over, enter number of times to repeat or infinity .
Tap the TRAJECTORY button to enable gestures to modify the Trajectory path overlaid on the Spacemap.
Use one-finger gestures to move the Trajectory, two-finger pinch/expand to scale, and two-finger twist to rotate.
To switch between Rate and Tap Tempo controls, swipe left/right on the pane.
RATE: Changes the speed the Trajectory is played. Tap-drag the encoder up/down to change the Rate.
REVERSE DIRECTION: Immediately reverses the direction the Panner travels along the Trajectory.
TEMPO & BPT: Change the Trajectory rate based on BPM or Beats/Trajectory. Tap to edit values.
TAP TEMPO: Tap repeatedly to set Tempo BPM manually – continue tapping until the Tempo BPM updates.
TIMELINE: All changes are reflected on the Trajectory Timeline. The graphic consists of three horizontal axes; the middle represents the time of the trajectory. The other two depict the X and Y coordinates of the Panner.
ROTATION: To rotate the Trajectory, use the encoder, the plus/minus buttons, or tap a preset value.
SCALE: To change the Trajectory size, use the Scale X and Scale Y controls. Tap the Lock icon to link the Scale X and Y values absolutely.
OFFSET: Adjusts the Trajectory X and Y position.
NOTE: If the Spacemap area is exceeded by the Trajectory, it will change shape, respecting the boundary.
CAPTURE SNAPSHOT: Creates a new Channel Snapshot, which includes: Channel Name, Link, Spread, Mute, Level, Matrix levels, Spacemap, Spacemap Pan, Trajectory and Spacemap modifiers.
RECALL SAFE: prevents overwriting of the channel settings when either type of Snapshot is recalled.
LINK, MUTE, SOLO: Are duplicate controls, also available in Mix View.
LEVEL and INPUT METER: Are duplicate controls, also available in Mix View.
Please see Setlist next.